The Bullet Bills have been replaced with Banzai Bills, and they fire at a more regular interval, and finally there is now a glide pad in the cannon section instead of just being blasted out. Moving onto more interesting things, the ramp at the start can now be tricked off of, the interior of the airships has been changed a little, such as the room with the Rocket Engines having lava underneath it. Have I ever mentioned graphics in this section? I have? Well, guess what? We start with the normal graphics update. Also, as this is my final Wheel Tips Corner, I figured I'd throw in my favourite track anyhow. But usually these courses change some things up, so in this section I'll help you find out "What's Changed" in the retro tracks.Īgain, not a massively spooky one, but the atmosphere makes it at least foreboding. Retro tracks are now a huge portion of the Mario Kart games, typically amounting to half the courses in the game. ![]() With all my major announcements out of the way, I hope you enjoy this issue!Ĭongratulations to Yoshi876 ( talk) for his well-written sections in 126! If you would like to write for this team, feel free to send us an application! I accept sections even if they aren't Mario, so long as they pass the application process. This section has been around since the founding of this team, and it's sad to see it go but I wish Yoshi876 the best with his endeavors. Another thing to announce this month is that Yoshi876 ( talk) has decided that this month will feature the last Mario Kart: Wheel Tips Corner. The life bug has also caught Roserade ( talk), who will submit a section when he can as opposed to a monthly or bimonthly (like a frequent guest section). Firstly, I want to apologize, but due to real life circumstances, my sections are absent this month. Hello everyone and welcome to this month's Strategy Wing! This month I have a few announcements.
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